Over the past week, I’ve been using Nvidia’s new RTX 5080 GeForce Now tier. Nvidia’s cloud gaming service has been the best on the market for years now, and this upgrade makes it even better. I’ve been playing Cyberpunk 2077, Overwatch 2, and Silksong, and it’s genuinely comparable to my own PC.
The upgrade is also a staggering reminder of just how far behind Xbox Cloud Gaming is, both in stream quality and latency — two key components for streaming games from the cloud. Microsoft needs a far better cloud for its Xbox everywhere strategy. Fortunately, there are plenty of signs that it’s about to get a much-needed upgrade.
Xbox Cloud Gaming started off as Project xCloud in 2019, promising to bring streaming Xbox games to mobile devices and tablets. In the early days of xCloud, it was largely an add-on for Game Pass subscribers and a way to fend off competition from Google’s Stadia service. Six years later, Xbox Cloud Gaming is now a key offering in Microsoft’s mission to bring Xbox games to as many devices as possible.
I’ve been streaming games through Nvidia’s GeForce Now service at impressive quality at 5K resolution this week, making the switch back to Xbox Cloud Gaming at 1080p particularly jarring. The low bitrates make games with a lot of movement or action blocky at times due to high compression, and the limit of 60fps doesn’t help with latency and responsiveness. On GeForce Now, Nvidia now offers a 360fps mode at 1080p, which is 500 percent more frames than Xbox Cloud Gaming.
The biggest issue I have with Xbox Cloud Gaming right now is just how inconsistent it is. Some games run at higher bitrates than others, and some devices, like TVs, get a better experience than my phone or PC. To ensure I get the best quality, I have to use a third-party tool like the excellent Better xCloud to get 17Mbps streams instead of blockier 10Mbps ones.
Microsoft appears to be readying some upgrades to Xbox Cloud Gaming, though. A number of players have spotted a new 1440p mode in recent weeks. Digital Foundry managed to get this new mode running with Avatar: Frontiers of Pandora and kindly shared some footage with me. The 1440p stream really helps improve the visual quality of the game, with a higher resolution and bitrates that can peak at 27Mbps. It’s still not on par with GeForce Now, but it’s definitely an improvement over what exists on Xbox Cloud Gaming today.
Xbox Cloud Gaming is also getting two new “HQ” modes for both 720p and 1080p. The developer of Better xCloud spotted these in code on Microsoft’s Xbox Cloud Gaming website this week, and the 1440p mode is also included.
I asked Microsoft about the new 1440p mode and higher quality resolutions for Xbox Cloud Gaming, but the company declined to comment.
While there are some much-needed upgrades to Xbox Cloud Gaming on the way, I don’t think we’ll see a huge upgrade until Microsoft moves to PC hardware inside its data centers. Microsoft upgraded its xCloud servers to Series X hardware in 2021, bringing big improvements to load times and frame rates. With the Xbox next-gen console being tied to AMD chips that span across multiple devices, the next big Xbox Cloud Gaming upgrade will undoubtedly also be tied to those new chips.
In the meantime, Microsoft is relying more and more on Xbox Cloud Gaming for its Xbox everywhere effort. Last year, Microsoft said, “No Xbox, no problem,” as it embarked on bringing Xbox Cloud streaming to Amazon Fire TV sticks and Samsung TVs. Microsoft has also launched its Xbox app on LG TVs in recent months and released a custom Xbox-themed Meta Quest 3S. An Xbox app will soon be available in some cars, too. All of these devices aren’t Xbox consoles, but the cloud makes it possible to play Game Pass titles and many games you own in places you’d never expect Xbox hardware to appear.
Microsoft is also lowering some of the barriers of using Xbox Cloud Gaming. While games like Fortnite are free-to-play on the service, most games require an Xbox Game Pass Ultimate subscription at $19.99 a month. Microsoft has started expanding Xbox Cloud access to Game Pass Core and Standard subscribers recently, after hinting at “more affordable” and accessible ways to access Xbox Cloud games.
It seems like Microsoft is extending cloud gaming to more tiers of Game Pass, rather than launching a separate “dedicated” version of Xbox Cloud Gaming that it revealed it was working on a couple of years ago. Microsoft has also hinted in the past that there could eventually be a free version of Xbox Cloud Gaming in exchange for ads. Either way, Microsoft has shown over the past year that it’s very much back to pushing its Xbox Cloud vision, after plenty of struggles battling app store rules and trying to convince regulators that it wouldn’t dominate the future of cloud gaming.
Still, these upgrades are a stopgap to keep Xbox Cloud Gaming usable — not the upgrade that’s going to make it the best option. Microsoft needs to match the quality and latency of GeForce Now if it really wants to convince consumers that they don’t need dedicated Xbox hardware. Nvidia’s RTX 5080 servers are now pushing cloud gaming bitrates to 100Mbps with frame rates and visual clarity that are closer than ever before to native PC gaming. As Microsoft heads more toward PC for its next-gen Xbox plans, it needs to take the GeForce Now competition a lot more seriously.